Showing posts with label week 3. Show all posts
Showing posts with label week 3. Show all posts

Sunday, 29 January 2012

Online questionnaire

After looking at some research already been done in the books I am reading, I want to collect some information of my own. So I have created an online survey for anyone to fill out.

www.surveymonkey.com/s/HTYC5HY

It would be muchly appreciated if you could spare 2 minutes to fill it out for me :)

Friday, 27 January 2012

People who don't use facebook?!

All of my research has focused around people who use social networking sites but I feel I have been neglecting members of our target audience that do not engage with them. As a form of personal research, I have contacted a friend who does not use facebook. His reason for not using it is:

" I don't use it for that fact it takes up too much time, and you also talk to bullshit people who aren't really friends. My sister made a bet that I couldn't go on it for a few years too so I did it for that reason too." (19 years old)

He uses twitter instead, but is not an excessive user, mainly for talking to people rather than leaving statuses about himself. He also had a friend that does not use facebook, twitter or any other social networking site. I was also told he has a phone without a camera. He said:

"I can't be arsed with the whole friend thing, when most people on there are idiots, everyone I want to talk too is in my phone book." (21 years old)

More research


From the same book as before (A Networked Self) I found some more information on online addiction and more facebook facts.


Online use and addiction:
- 75% of young adults online (16-24) have an online profile.
- Media habit (definition) A form of automaticity in media consumption that develops as people repeat media consumption behaviour in stable circumstances.
- 6% of US adults said a relationship suffered because of their internet use.
- Internet usage disorder is now classed as a category of mental-illness.
- 2 problematic media habits:
Problematic Internet Use: As compensation for social incompetence in the offline world. Dimensions are- mood alteration, social benefits, negative outcomes, compulsivity, excessive time, preoccupation and interpersonal control. Social benefits are an early positive but then people start missing real life events, so the cycle continues (go online for more social interaction). This accounts for 10% of cases.
Socio-cognitive model of unrelated media use: Describes how humans exercise or lose control of media behaviour. Their self- regulatory behaviour becomes impaired and self-control over media is diminished. Other symptoms lack of awareness and attention.

- Evidence to say that social networking is not for making new friends but to articulate and reflect offline relationships. 91% of teens in the US do it to connect with current friends.

Facebook:
- Female respondents, on average, visited facebook more often than males but once on the site, there was no difference between genders on how much time they spent on.
- From an experiment, females are more intense users of social networking sites.
- Students that do not live with their parents are more intensely engaged with social networking sites.
- College students consciously upload and tag displayed photographs, thus selecting certain subjects and events to emphasize.
- People are able to post that information which presents a desired image.
- Social networking sites are about establishing, presenting and negotiating identity, through the tastes and interests expressed, through applications we add and through pictures of us and friends. These identity presentations are supported by comments from other users.
- Most users do post pictures of themselves and friends, with females doing this more than males.
- Facebook in 2009 reported more than 1 billion photos were uploaded every month.
- “Recording an event has become part of that event- and perhaps the most important part.” Most subjects pose in front of the camera, looking down the lens and are highly aware of the camera. We therefore consciously and unconsciously transform ourselves before the camera.

Wednesday, 25 January 2012

A networked self


I have been doing some more reading, concentrating on the internet and how people interact on it. One of the 3 books I took out is:
A Networked Self: Identity, Community and Culture on Social Networking Sites
Edited by Zizi Papacharissi (2011)
Oxon, Routledge

Here is some of the information I found:
General internet information:
-       An experiment was conducted to see if the random nature of the internet meant we networked in different ways. The results showed very similar searches/sites and sites like Google etc, act like Hubs (like large airports)
-       Media convergence- people can watch videos while chatting on Instant Messenger services
-       There is also simultaneous communication on mass and interpersonal media (eg. Reading an article on a newspaper website, while chatting on msn, while reading the same issue on a blog and then looking at the comments on the post.)
-       The manner of reception alters peoples relationship/communication online, either through mis-representation, processing filters or biases.

Facebook information:
-       Not just group identification and social idenities, but we can see what an individual person is doing/ where they are.
-       The average facebook user has 250-275 friends compared to 10-20 close friends in traditional relationships.
-       Someone can co-create a facebook profile by posting a comment on someones timeline. Could it have an influence on how people see you? (posting gossip, embarrassing comments or drunken pictures)
-       Facebook wall posts: are they affected knowing that a personal message is made public not just to your friends, but their friends? Eg. Exclusivity language, types of pictures you post, self-promotion.

Group dynamics online:
-       Do comments from other users affect the perception of the material, eg. Youtube video? And does the lack of identity/ personal information on Youtube affect the type of comments posted.
-       In an experiment: people preferred people recommended stories online than editors choice, features etc.

A new style approach for the animation

Today, we talked over our visual style again, after watching and researching several videos, films, photos etc. We have decided to keep our initial idea of the Hitchhikers Guide to the Galaxy style animation when we go into our networking section, using a blank canvas to help us map out our networks of people. However, we want to incorporate a 3D image, using the space to set out our idea more sophisticated and styled. Our inspiration is the starting video from Call of Duty: Modern Warfare 3


This style will allow us to create something modern/futuristic without being too cliche on 'future styles'. Also, it will help with animating that section easier. Other styles we talked about was Iron Man and Lost in Space.

We have also decided that the colour blue will be prominent in our project, as these tend to be the colour on social networking sites, such as facebook but also in the books we have been looking at as all of the visual representations of online networks have been drawn in blue.

Slight idea change...


Yesterday, our idea developed further. Initially, we were going to use a phone to demonstrate this augmented reality, however, people can do that on their phones now, which does not fit into out 5-10 years into the future. So we have decided to do the beginning as a point of view and the device will be glasses that has a button that switches on the augmented reality. The effect on these glasses could be like a style I saw in Black Mirror, to signal to the audience that the character had switched to this ‘video mode’ in his eyes.


We discussed this idea in great depth and then asked someone that was in the age range what they thought of the initial ideas. Without being prompted about anything we wanted the audience to feel/ know, he said that using the glasses would be a good way of showing that this isn’t in the distant future, and it was a good relevant topic that might make people think about how they use technology. This made us feel that we are on the right track and all the research we have done so far is relevant.

Week 3 research


As to do some research on our audience, we have decided to use the very technology that we are using in the project (eg. Facebook and general online systems).We want to see how people of our target audience (16-25) use social networking and other technologies such as mobile phones to contact each other and the amount in which they use it. We will be creating an online questionnaire to help us further understand how people use it now and where they see it going in the future.

Sites we could use include: